Oct. 19, 2017

PyroPack Help - NearFade


You may be wondering why your particles fade out when approaching the camera... or in a lot of cases, not necessarily near.  The following shows the two places you want to look.  The lower the values, the closer to the camera they need to be to fade away.

First place that will solve almost all cases is in the particle dynamic data.  The fourth entry contains the value you want to lower.

The second place is in the base of the shader:

using allyou.net